Ahri, the Nine-Tailed Fox
Unlike all the other foxes that live in the forests of southern Ionia, Ahri always felt a strange connection with the surrounding magical world, however, this association was incomplete, lacking something very important to her. Ahri felt that the body at birth it is not appropriate, and dreamed of human proportion. This dream seemed unattainable, until one day a curious fox did not come across on the place of the human battle. She opened a terrible sight: the ground was strewn with the bodies of the wounded and dead soldiers. Obeying an obscure call, Ahri went to the man in the mantle, whose life and magical field rapidly faded. When she came closer, she woke up in an unknown force, and between man and beast came a magical stream. The vital energy of man rushed into the body of the animal, and a wave of new sensations befuddled and overwhelmed Ahri. When he awoke, Fox was delighted: the outlines of her body changed dramatically, white fur disappeared. Now she was a person, the same as the poor lying around.
Whatever it was, Ahri realized that the transformation is not yet complete. However, being a creation of the nature of the cunning, she quickly found a way to finish the job: he settled among the people and attracting men using his newfound beauty, Ahri stole their vitality. Feeding the energy of human passion, she approached the old dream, but with each taking a life in it grew a strange feeling of remorse. Ahri is now plagued by doubts, which had no place in her past, animal life. Tired of internal contradictions, Ahri turned to the Institute of War, where trained the most gifted magicians Runterry. Fortunately, scholars of the Institute found a solution: they offered the fox to enter the League of Legends and complete transformation, not harming others.
” Charity – is the privilege and duty of man. ” – Ahri
ESSENCE THEFT (PASSIVE)
ORB OF DECEPTION (Q)
Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri’s next spell heals her for 3 / 5 / 9 / 18 (+9% of ability power) per unit hit. This value increases every 5 levels.
Ahri throws out and pulls back her orb, dealing 40 / 65 / 90 / 115 / 140 (+35% of ability power) magic damage on the way out and 40 / 65 / 90 / 115 / 140 (+35% of ability power) true damage on the way back.
Ahri gains a massive movement speed boost while her orb is traveling that rapidly decays over time.
Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies (prioritizes champions), dealing 40 / 65 / 90 / 115 / 140 (+40% of ability power) magic damage. Additional fox-fires that hit the same target deal 30% damage, up to a maximum total damage of 64 / 104 / 144 / 184 / 224 (+64% of ability power).
Ahri blows a kiss that deals 60 / 95 / 130 / 165 / 200 (+50% of ability power) magic damage to an enemy and charms it, causing them to walk harmlessly towards her for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.
SPIRIT RUSH (R)
Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes champions) for 70 / 110 / 150 (+30% of ability power) magic damage per bolt. Spirit Rush can be cast up to three times within ten seconds before going on cooldown. Maximum total magic damage to a single target is 210 / 330 / 450 (+90% of ability power).