Blitzcrank, the Great Steam Golem
Zaun – a place where neither magic nor science is not working as it should be: these are the consequences of passion of its people for risky experiments. However, soft law Zauna still provides researchers and inventors leeway, allowing faster to push the boundaries of science – for better or for worse, who will understand.
It was here that a group of doctoral students Zaunskogo college technomages made a breakthrough in the field of intelligent steam automation. Their creation steam golem Blitskrank been developed for instantaneous estimate for disposal of waste in Zaune. It is adapted to work in conditions that are dangerous to humans. Soon, however, a mechanical giant began to behave in an unpredictable way.
Over time, scientists were able to prove the existence of a golem ability to learn, and Blitskrank quickly became the hero of the day. Unfortunately, as often happens in such cases, the glory and the honor of the invention is a miracle of engineering went to an impostor – Professor Stanwyck Pididli – though today most people know the truth. After the burst of judicial scandal became apparent that none of the parties does not care about the interests of the golem, and Blitskrank humbly petitioned for personal autonomy.
With broad support from the public liberal advice Zauna took only a few weeks to announce the golem is quite reasonable independent entity. Realizing that he could not stay there, a unique creature left Zaun in an attempt to escape from human squabbles. Since Blitskrank wanders through Valoran, trying to find a place that will be able to call home.
Although Blitskrank able to crush all that will be in his way, he really a heart of gold … in an iron chest … and a steel shell.
MANA BARRIER (PASSIVE)
ROCKET GRAB (Q)
When Blitzcrank’s life is brought below 20% health, he creates a Mana Barrier, a shield with 50% of his current mana, which lasts 10 seconds. The activation doesn’t consume any mana. This effect has a 90 second cooldown.
Blitzcrank fires his right hand at a straight line to the target area. If his hand encounters an enemy unit, it will grant vision of the unit, stun them for 0.5 seconds, deal 80 / 135 / 190 / 245 / 300 (+100% of ability power) magic damage, and pull the enemy unit to him.
Blitzcrank super charges himself to gain 70 / 75 / 80 / 85 / 90 % movement speed and 30 / 38 / 46 / 54 / 62 % attack speed for 5 seconds, with the burst of granted movement speed decaying down to 10% over the duration of the ability. When Overdrive ends, Blitzcrank is slowed by 30% for 1.5 seconds.
POWER FIST (E)
Blitzcrank charges up his fist to make his next attack within 5 seconds deal double his total attack damage and knock his target up in the air for 1 second.
STATIC FIELD (R)
Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 (+25% of ability power) magic damage every 2.5 seconds (not affected by cooldown reduction). This will not damage enemies in stealth, and does not activate when not in combat.
Active: Deals 250 / 375 / 500 (+100% of ability power) magic damage and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown.