Camille, the Steel Shadow
Camille ferrosila armed to the teeth and not used to limit themselves outside the law. This sophisticated spy, through which Piltovera and hiding mechanism turnover, Zauna, is stable. Camille grew up in a world of big money and refined manners, and became the main agent ferrosila home: it solves the problem not the most plausible family surgically precise methods. Other piltovertsy also use powerful hekstekovye body improvement, but Camille’s devotion to his cause makes many wonder who she is – a man or is it a car? The winner of sharp blades and at least a sharp mind, Camille flexible and patient, but does not tolerate disorder and negligence.
ADAPTIVE DEFENSES (PASSIVE)
Cooldown: 20 / 15 / 10
PRECISION PROTOCOL (Q)
Camille’s next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health from either exclusively physical damage or magic damage, based on which type would mitigate the most damage from her target’s damage.
Camille’s next basic attack deals 20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3 seconds at no extra cost.
If recast at least 1.5 seconds after the first attack, Precision Protocol’s damage is increased by 80% and 55-100% (based on level) of the damage is dealt as true damage.
Both casts of Precision Protocol reset Camille’s basic attack timer.
TACTICAL SWEEP (W)
After a brief delay, Camille sweeps her leg to deal 65 / 95 / 125 / 155 / 185 (+0.6 per bonus AD) physical damage to all enemies in a cone in front of her.
Enemies hit by the outer half of the cone take 6 / 6.5 / 7 / 7.5 / 8% (+ 3% per 100 bonus AD) bonus physical damage and are slowed by 80% that decays over 2 seconds. If she hits a champion in the outer half of the cone, Camille is healed for the bonus damage dealt.
Non-epic monsters take 50% reduced damage from Tactical Sweep.
HOOKSHOT / WALL DIVE (E)
Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and bind to the terrain for a few seconds. While bound to the terrain, she gains the ability to cast Wall Dive.
Hookshot: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and bind to the terrain for a few seconds. While bound to the terrain, she gains the ability to cast Wall Dive.
Wall Dive: Camille dashes in the target direction, which has double range if leaping toward a visible enemy champion. Upon hitting an enemy or reaching maximum range, Camille deals 70 / 115 / 160 / 205 / 250 (+ 0.75 per bonus AD) physical damage to all nearby enemies.
If Camille hits an enemy champion with Wall Dive, they are stunned for 0.75 seconds and she gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
THE HEXTECH ULTIMATUM (R)
Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 2.5 / 3.25 / 4 seconds, knocking away all other nearby enemies on impact.
The target can move freely inside the zone, but cannot escape it through any means.
While within the zone, Camille’s basic attacks deal 5 / 10 / 15 (+ 4 / 6 / 8% of target’s current health) bonus magic damage.
Hextech Ultimatum’s effects end automatically if Camille dies or leaves the area.