Ekko, the Boy Who Shattered Time
Ekko – young genius who grew up on the tough streets of Zauna that manipulates time to wrap any situation to their advantage. With the help of an inventive Z-drive them he explores the multiple branches of reality. And when Ekko does not experiment with complex probability, he spends his time rushing around the city with other street children. Despite the fact that he values his freedom above all else, if his friends are in danger, he would sacrifice everything to protect them. In the eyes of the uninitiated observer Ekko over and over again with ease to do the impossible.
Z-DRIVE RESONANCE (PASSIVE)
Ekko’s Zero-Drive charges his spells and attacks with temporal energy, making him build up Resonance stacks on enemies which last up to 4 seconds. Every third stack deals 30-140 bonus magic damage. If the target is a champion, Ekko also gains 50 / 60 / 70 / 80% movement speed for the duration. Z-Drive Resonance cannot affect the same target twice within 5 seconds.
Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to all enemies along its path. At maximum range or if it hits an enemy champion, the device slows to a stop and expands, creating a slowing field which slows enemies inside it by 32 / 39 / 46 / 53 / 60%.
After a short delay, the device contracts and rushes back to Ekko, dealing 40 / 65 / 90 / 115 / 140 (+60% of ability power) additional magic damage to all enemies along its path.
PARALLEL CONVERGENCE (W)
Passive: Ekko’s basic attacks deal bonus magic damage to enemies under 30% Health equal to 3% (+1% per 33 ability power) of their missing Health (min 15 and max 400 damage vs. minions and monsters).
Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs 80 / 100 / 120 / 140 / 160 (+150% of ability power) damage for 2 seconds. Enemies caught inside are also stunned for 1.75 seconds.
PHASE DIVE (E)
Ekko dashes a short distance in the targeted direction. He gains 300 bonus attack range on his next attack, which deals 40 / 65 / 90 / 115 / 140 (+40% of ability power) bonus magic damage and teleports him to his target.
Ekko shatters his timeline, becoming untargetable and teleporting him back to wherever he was 4 seconds ago. Ekko heals himself for 100 / 150 / 200 (+60% of ability power) (+20% of the damage taken over the last 4 seconds), and deals 150 / 300 / 450 (+150% of ability power) magic damage to all nearby enemies on arrival.
Chronobreak’s heal is increased by 3% for each 1% of maximum health lost in the last 4 seconds.
Chronobreaking through Parallel Convergence will trigger the stun and shield.