Fiddlesticks, the Harbinger of Doom
For the past twenty years Fiddlesticks stands alone in the East Room of the Institute of War, and a bright emerald light of his mysterious eyes disperses the dusty darkness. It is here that the silent death of Harbinger carries his watch. His appearance was the result came out from under the control of the magic of unimaginable power, and history of this serves as a warning to all summoners of the League.Several decades ago a powerful mage Istvan lived in Zaune. At the end of the fifth Rune War, he joined the League of Legends and become one of the first of its summoner. Obsessed with the laws of the old school of magic Istvan repeatedly violated league rules by resorting to the forbidden spells, but worth it: its strength has grown enormously. Go to last match Istvan was so confident that he decided to try witchcraft, to which the League has imposed strict taboo spell spaceless call.
What happened then in the hall of Summoners, and remains a mystery. Istvan has not appeared on your last match, no one spoke for Zaun Gulch Summoners. Only silence was the answer to an insistent knocking at the door of the east room. Who decided to enter into the first student was struck by a blow of magic braids. Those who came after him, survived, but so mad with fear that they could not say anything. Only incoherent babbling about crows and death frustrated with their mouths. Fearing evil control which was not under force even Istvan, the League sealed all the entrances to the eastern room, hoping at least to contain what can not be destroyed. Years passed, and the wooden figure and continues to stand motionless in his place, ready to kill anyone who had the folly to open the door. When it became clear that the east room is damned forever, the Council decided to use Fiddlesticks and appointed him to the executioner. Monster obeys the laws of the call to justice Elysees, but what awaits wooden guard at his post? The impassive eyes not find an answer.
Those who argue that there is nothing worse than fear itself, have not yet met with a flock of crows.
After standing still or channeling for 1.5 seconds, Fiddlesticks gains Dread, granting him 25 / 30 / 35 / 40% bonus movement speed which lasts for 1.5 seconds once he starts moving. Immobilizing crowd control resets this timer.
Strikes a target unit with fear, preventing it from taking any actions and causing it to run away from Fiddlesticks with impaired movement for 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds.
Fiddlesticks channels and leashes to a target for 5 seconds, dealing 80 / 105 / 130 / 155 / 180 (+45% of ability power) magic damage each second and healing himself for 60 / 65 / 70 / 75 / 80% of the damage done. If the target leaves the range of Fiddlesticks’ leash, he will stop channeling.
If Drain’s target dies before the channel completes, the remaining duration is applied as cooldown reduction.
DARK WIND (E)
Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit up to 5 times, dealing 65 / 85 / 105 / 125 / 145 (+45% of ability power) magic damage per bounce and silencing every target it hits for the first time for 1.25 seconds. Dark Wind prioritizes enemies being Drained or ones it has not yet hit. Deals 50% increased damage to minions and monsters.
Fiddlesticks targets a nearby location and then channels for 1.5 seconds. After the channel, he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing 125 / 225 / 325 (+45% of ability power) magic damage to all enemy units in the area each second.