Gangplank, the Saltwater Scourge
” Guys, I cut throats and drowned Noxian war galleys, when you went under the table foot. It is not necessary to communicate with me. ”
Unpredictable and ruthless, the deposed King of Thieves called Gangplank known cruelty and cunning far beyond Bildzhvotera. Wherever he went, death and destruction followed at his heels. For the leader of the pirates are so entrenched notoriety that only one kind of black sails his ship on the horizon strikes fear into the hearts of even the most notorious daredevils.
TRIAL BY FIRE (PASSIVE)
Every several seconds, Gangplank’s next melee attack ignites the target, dealing 20 (+10 × Gangplank’s level) (+1.0 per bonus attack damage) bonus true damage over 2.5 seconds and granting 30% movement speed for 2 seconds.
Destroying a Powder Keg instantly refreshes Trial by Fire.
Gangplank shoots an enemy with his pistol, dealing 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage. Gangplank gains 2 / 3 / 4 / 5 / 6 extra gold and Silver Serpents (which can be spent to upgrade his ultimate) if Parrrley deals a killing blow.
This ability can critically strike and applies on-hit effects, but doesn’t apply Trial By Fire.
REMOVE SCURVY (W)
Gangplank consumes a large quantity of citrus fruit which removes any crowd control effects on him and heals him for 50 / 75 / 100 / 125 / 150 (+90% of ability power) (+15% of missing Health).
POWDER KEG (E)
Passive: Gangplank stores a charge of Powder Keg every few seconds, up to a maximum of 3 stored at once.
Active: Gangplank places a powder keg that can be attacked by himself or his enemies.
If Gangplank destroys a keg, it explodes in an AoE blast that slows enemies by 40 / 50 / 60 / 70 / 80 % for 2 seconds and spreads the damage of the attack to all nearby enemies. Other casks within the zone will chain explode. Explosions ignore 40% of their targets’ armor, and enemy champions take 60 / 90 / 120 / 150 / 180 bonus physical damage.
If an enemy destroys the cask, it defuses the explosion and grants gold.
CANNON BARRAGE (R)
Active: Gangplank signals his ship to fire 12 waves of cannonballs upon the target area over 8 seconds in clusters of 3 every 2 seconds, revealing it for the duration. Each wave deals 35 / 60 / 85 (+10% of ability power) magic damage and slows enemies hit by 30% for 0.5 seconds.
Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Serpents each, which improve Cannon Barrage:
– Death’s Daughter: An initial mega-cannonball lands in the center of the area of effect, dealing a cluster’s worth of true damage and slowing enemies within by 60% for 1.5 seconds.
– Raise Morale: Allies within the area gain 30% bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect.
– Fire At Will: Fires 6 additional waves with increasing rate of fire over the duration.