Gnar, the Missing Link
Jungle do not forgive careless to be treated, but if you are observant, they will share with you their secrets.
I had a chance to hunt for all kinds of creatures that live in this jungle. And I was sure that there is not found anyone who could pose a danger to me, until he stumbled on something new: a trail paw the size of a boar with prints of claws like curved sabers. Finally, a worthy opponent.
The longer I stalked his prey, the more I witnessed manifestations of its incredible strength. That only cost a circle of trees spaced chips. These arboreal giants stood here for centuries, and their bark was so strong that the axes of woodcutters could not leave her even mark … The unknown creation scattered them like matches.
I asked myself as having a silischey creature can hide so well? And despite the fact that it reserves so obvious trail of destruction, I still did not know what it looks like. How powerful hurricane could dissolve in the jungle like the morning mist?
I was eager to see firsthand the mysterious creature. It will be a great trophy.
I walked along the track to the noise of the river flow, to understand where they brought me looking. There, the river I saw a small orange wool ball, which, having hidden something waiting. Without betraying their presence, I decided to watch him. Some small fish jumped out of the water, and being happily rushed her into the rushing water of the river. To my surprise, I realized that it yordl. Yordl hunter!
This is a good sign. I’ll find a mysterious beast, he can not hide from me.
Yordl pricked up his big ears and turned in my direction. Then he got up on all fours, and, clutching a boomerang, rushed towards me. Running up, he abruptly pulled up and began to sputter something in a foreign tongue to me.
I nodded encouragingly young yordl and went on his way. My way lay through virgin forest, but it was not the first time for me. I tried to smell the scent of his prey, and then realized that I was not alone. Strange tweet made me wince. It turns out that all this time yordl walked behind me. I could not let him spoil the hunt. Turning to the boy, I gave him a sign to go away. He looked at me questioningly. A good sign or bad – I need to get tough.
I jumped up and growled – the earth shook, and the wool yordl went in waves. After a moment, he cocked his head, painted on the face of something that I had taken for a smile and raised his tiny boomerang. Delay was impossible – I pulled out weapons and expertly ran it in the trees. Yordl turned and performing incredible jumps, rushed in pursuit of him.
Before I could make ten steps as there was a terrible roar that shook me to the core. Muffled sound of breaking trees and gnashing of crumbling stone filling all around. In front of a huge fallen tree trunk in his arms stuck Bone yordla.
Behind me there was a terrifying roar.
I realized that I made a big mistake …
RAGE GENE (PASSIVE)
BOOMERANG THROW / BOULDER TOSS (Q)
When Gnar reaches 100 Fury, he gains access to an alternate set of abilities. After either 5 seconds have elapsed or he casts an ability, Gnar will transform into Mega Gnar for 15 seconds while his Fury depletes. Once his Fury is exhausted, Gnar will return to normal and cannot gain Fury again for 15 seconds. Gnar’s two ability sets share the same cooldowns.
Gnar gains different bonuses based on his current form.
Boomerang Throw: Gnar throws his boomerang forward in a line, dealing 5 / 35 / 65 / 95 / 125 (+1.15 per attack damage) physical damage to all enemies it passes through and also slowing the first enemy hit by 15 / 20 / 25 / 30 / 35% for 2 seconds. Enemies beyond the first take only 50% damage.
Upon reaching maximum range or striking an enemy, the boomerang will slowly come to a stop before travelling back toward Gnar in fixed direction. If Gnar catches his boomerang, Boomerang Throw’s cooldown is reduced by 45%.
Boulder Toss: Gnar throws a boulder that stops when it hits an enemy, dealing 5 / 45 / 85 / 125 / 165 (+1.2 per attack damage) physical damage and slowing all enemies hit by 15 / 20 / 25 / 30 / 35%.
If Gnar picks up his boulder, Boulder Toss’s cooldown is reduced by 60%.
HYPER / WALLOP (W)
Hyper: Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals 10 / 20 / 30 / 40 / 50 (+100% of ability power) (+6 / 8 / 10 / 12 / 14% of the target’s maximum health) additional magic damage. This damage is capped at 100 / 150 / 200 / 250 / 300 against minions and monsters.
Gnar gains Hyper’s bonus movement speed whenever he returns to Mini Gnar from Mega Gnar.
Wallop: Gnar stands on his back legs before slamming his fists into the ground, dealing 25 / 45 / 65 / 85 / 105 (+1.0 per attack damage) physical damage and stunning enemies in a large area in front of him for 1.25 seconds.
HOP / CRUNCH (E)
Hop: Gnar leaps to a location, gaining 20 / 30 / 40 / 50 / 60% bonus attack speed for 3 seconds.
If Gnar lands on a unit he will bounce off it, traveling further, dealing 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar’s maximum health) physical damage and briefly slowing the unit landed on if it was an enemy.
Crunch: Gnar leaps to a location, dealing 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar’s maximum health) physical damage to all nearby enemies on landing. Enemies on the center of the impact area are slowed briefly.
Passive: Hyper’s movement speed bonus is increased.
Passive: Boomerang Throw’s cooldown refund on catch is increased to 50/55/60%.
Active: Gnar knocks all nearby enemies in the specified direction, dealing 200 / 300 / 400 (+50% of ability power) (+0.2 per bonus attack damage) physical damage and slowing them by 60% for 1.25 / 1.5 / 1.75 seconds. Any enemy that hits terrain takes 50% increased damage and are stunned instead of slowed.