Graves, the Outlaw
Malcolm Graves is wanted in all countries, cities and empires, in which he had ever visited. Stubborn, resolute, and most importantly – a ruthless, over the years of a life of crime, he easily accumulated (and just as easily lost) fortune.
NEW DESTINY (PASSIVE)
END OF THE LINE (Q)
Graves’ basic attack fires a cone of 4 bullets which stop on the first unit hit. The first bullet on a target deals 0.7 – 1 total AD (based on level) physical damage, with subsequent bullets dealing a third of that damage per bullet. Structures take 25% reduced damage from Graves’ basic attacks.
Graves stores two Shells at any time and expends them when he basic attacks. After using them, Graves reloads, delaying his next basic attack significantly. Graves’ reload time is slightly reduced by attack speed, but the time between attacks is greatly reduced by attack speed.
Upon critically striking, Graves fires 6 bullets over a 50% wider cone and deals 40% bonus physical damage (60% with Infinity Edge).
Graves fires a narrow missile, dealing 55 / 70 / 85 / 100 / 115 (+0.75 per bonus attack damage) physical damage in a line. After 1 second, the line detonates, dealing 80 / 125 / 170 / 215 / 260 (+0.4 / 0.6 / 0.8 / 1 / 1.2 per bonus attack damage) physical damage in a ‘T’ shape from where Graves fired it.
If End of the Line strikes a wall, it detonates immediately.
SMOKE SCREEN (W)
Graves fires a smoke canister at the target area, dealing 60 / 110 / 160 / 210 / 260 (+60% of ability power) magic damage upon landing and creating a cloud of smoke 675 units wide for 4 seconds. Enemies inside the smoke cloud will be slowed by 15 / 20 / 25 / 30 / 35 % and will have their vision reduced to only what is inside the smoke cloud.
Graves dashes forward, resetting his basic attack timer and refilling one shell. Graves also gains 5 / 7.5 / 10 / 12.5 / 15 armor for 4 seconds, stacking up to 8 times. Dashing towards an enemy champion grants 2 stacks. Damaging non-minions refreshes the duration of this buff. Quickdraw’s cooldown is reduced by 0.5 seconds every time Graves hits an enemy with a bullet.
COLLATERAL DAMAGE (R)
Graves fires an explosive shell in a straight line, dealing 250 / 400 / 550 (+1.5 per bonus attack damage) physical damage to the first target it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing 200 / 320 / 440 (+1.2 per bonus attack damage) physical damage in a cone behind the target.
Graves recoils 300 units upon firing.