Hecarim, the Shadow of War
” Break their system and ruthlessly trample. Suppress the living and feast on their fear. ”
Hecarim – steel-clad titanium with gloomy islands. He heads a deadly army of ghostly riders, with which hunts for mortals. A monstrous hybrid of human and animal, doomed forever to ride Hecarim delights in massive bloodshed and tramples accidents armored hooves.
Hecarim gains attack damage equal to 15 / 17.5 / 20 / 22.5 / 25 / 27.5 / 30 % of his bonus movement speed. The percentage is increased at level 3, and every 3 levels from there on.
Hecarim cleaves nearby enemies dealing 50 / 85 / 120 / 155 / 190 (+0.6 per bonus attack damage) physical damage. This ability deals 66% damage to minions.
If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
SPIRIT OF DREAD (W)
Hecarim deals 20 / 31.25 / 42.5 / 53.75 / 65 (+20% of ability power) magic damage to nearby enemies every second for 4 seconds, up to a maximum of 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage. Hecarim gains health equal to 20 % of any damage those enemies suffer. Healing from damage dealt to minions is capped at 90 / 120 / 150 / 180 / 210 health.
DEVASTATING CHARGE (E)
Hecarim ignores unit collision and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over the course of 3 seconds. His next attack knocks the target 250-450 units back (based on how far he has traveled) and deals a minimum of 40 / 75 / 110 / 145 / 180 (+0.5 per bonus attack damage) and a maximum of 80 / 150 / 220 / 290 / 360 (+1.0 per bonus attack damage) additional physical damage based on the distance he has travelled since activating the ability.
ONSLAUGHT OF SHADOWS (R)
Hecarim summons spectral riders and charges forward, dealing 150 / 250 / 350 (+100% of ability power) magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing enemies to flee in terror away from Hecarim for 1 second.