Jinx, the Loose Cannon
Jinx lives in order to wreak havoc, not thinking about the consequences, leaving behind only chaos and panic. She is impulsive, a little mad, and more than anything else hates boredom. Naturally, Jinx has decided to organize a small branch of hell in the boring (in her opinion) place in the world – in Piltovere. She gladly took up the case, using an arsenal of deadly toys, arranging a bright and deafening explosions, plunged into shock losers police officers. Arm of the law can not reach the Jinx, a favorite game that became mockery piltovers police – especially over the Vi.
Piltover has long been known as the City of Progress – a place where the rights of peace and order. But the serenity of its existence vanished with the emergence of criminals, the likes of which has not yet happened. Mysterious hooligan organized a series of destructive antics that threatened the well-being of the entire city. Residents Piltover swept confusion – they did not remember such crimes in the entire history of the city.
When the wave of crimes in which there was neither sense nor purpose covered the city, began to appear reports about the mysterious girl standing behind them. No one knew where it came from – someone has learned in her arms hekstek Piltovera, someone said that she puts on zaunskoy fashion. Her real name no one knew, but the people she became known as Jinx.
Jinx thought let up, and Caitlyn – Sheriff Piltover – declared a state of emergency by organizing a hunt across the city. Jinx said, in his own style: Treasury Piltover the most secure building in the city, covered with caricatures of Vi, which was the date and time of the alleged raid. Thereby Jinx challenged Piltovers peacemaker, as if to say: ” Stop me … if you can. ”
Vi was determined. At the appointed time she stood in front of the treasury, watching all around. Jinx kept her word, appearing, as usual, with a smile on her face … which does not bode well. Not wanting to miss the chance to put a criminal in jail, Vi chased after her break through the wall of the repository one by one. Jinx has been elusive – an explosion followed explosion accompanied by her insane laughter. Eventually Vi drove her into a corner, but Jinx was not one of those who surrender at discretion. Without stopping to laugh, she released a barrage of missiles, bringing down the entire building on the head itself and Vi.
Vi survived, but by the time she managed to get out from under the rubble, Jinx gone. Not an ounce of gold is missing from the coffers devastated – instead, the criminal left a farewell note to his beloved protector of justice. Broken ruins of openings formed in the words, clearly visible against the background of the sky piltovers: ” You’ll never catch me. ” Reading, Vi hear the distant laughter of his new nemesis, and the city is slowly sinking into the darkness – the first time in its history.
” Look, I have all my care and diligence in the box folded! You see? You see? It is empty, ha-ha-ha “! – Jinx
GET EXCITED! (PASSIVE)
Whenever a champion, tower or inhibitor that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 6 seconds. Get Excited can stack, increasing Jinx’s total attack speed by 15% per stack.
TOGGLE OFF—POW-POW, THE MINIGUN: Jinx gains 0 / 2 / 4 / 6 / 8 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70% bonus attack speed for using Pow-Pow, the Minigun. Additionally, Jinx’s basic attacks grant extra bonus attack speed for 2.5 seconds, stacking up to 3 times to a maximum of 30 / 40 / 50 / 60 / 70%. The stacks decay one at a time when she stops attacking. If Jinx switches to her Rocket Launcher, she will lose all stacks after her first attack.
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains 75 / 100 / 125 / 150 / 175 bonus attack range and deals bonus damage equal to 10% AD on her attacks, at the cost of mana per attack. Additionally, her attacks will splash to nearby enemies – dealing full damage to all enemies hit.
Jinx fires a shock blast that deals 10 / 60 / 110 / 160 / 210 (+ 140% AD) physical damage and slows the first enemy hit for 30 / 40 / 50 / 60 / 70%, also granting true sight for 2 seconds.
FLAME CHOMPERS! (E)
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing 70 / 120 / 170 / 220 / 270 (+100% of ability power) magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. Enemies can only take damage from one Flame Chomper per cast.
SUPER MEGA DEATH ROCKET! (R)
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing a minumum of 25 / 35 / 45 (+0.15 per bonus attack damage) and a maximum of 300 / 400 / 500 (+1.5 per bonus attack damage) physical damage plus 25 / 30 / 35% of the target’s missing health (max 300 damage to minions and monsters). Nearby enemies take 80% damage.